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Vehicle & Engine

Fuel system, vehicle lock system, engine controls, allowed vehicle classes, addon vehicle hash overrides.

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Vehicle & Engine

Fuel system integration, lock system integration, engine command + keybind, allowed vehicle classes, and addon vehicle hash overrides.

Fuel System​

lua
Config.FuelSystem = "LegacyFuel"

Available values:

ValueNotes
"cdn-fuel"Calls exports['cdn-fuel']:GetFuel(veh)
"ps-fuel"Calls exports['ps-fuel']:GetFuel(veh)
"LegacyFuel"Native GetVehicleFuelLevel(veh)
"lj-fuel"Native GetVehicleFuelLevel(veh)
"ox_fuel"Reads Entity(veh).state.fuel (state bag)

If the chosen system isn't available, the script falls back to native GetVehicleFuelLevel.

Vehicle Lock System​

lua
Config.VehicleLockSystem = "default"
ValueLockUnlock
"default"SetVehicleDoorsLocked(veh, 2) + SetVehicleDoorsLockedForAllPlayersSetVehicleDoorsLocked(veh, 1) + SetVehicleDoorsLockedForAllPlayers
"cd_garage"TriggerEvent('cd_garage:SetVehicleLocked', veh)TriggerEvent('cd_garage:SetVehicleUnlocked', veh)
"qb-vehiclekeys"TriggerServerEvent('qb-vehiclekeys:server:setVehLockState', plate, 2)TriggerServerEvent(... plate, 1)
"qs-vehiclekeys"TriggerEvent('qs-vehiclekeys:client:LockVehicle', plate)TriggerEvent('qs-vehiclekeys:client:UnlockVehicle', plate)

Engine Command + Keybind​

A separate command for engine toggle (independent of Auto's main opening method).

lua
Config.EngineCommand = "engine" -- chat command (set false to disable)
Config.EngineKey = false -- enable keybind
Config.EngineDefaultKey = "U"
Config.EngineBindingDescription = "Toggle Engine"
Config.EngineKeepRunning = true -- keep engine on when player exits
  • The command works only when the player is in the driver seat of a vehicle
  • EngineKeepRunning = true calls SetVehicleKeepEngineOnWhenAbandoned so the engine stays on when the driver exits

Allowed Vehicle Classes​

Auto can be blocked on specific vehicle classes via Config.AllowedTypes. Each entry maps to GTA's class index from GetVehicleClass(vehicle):

lua
Config.AllowedTypes = {
[0] = true, -- Compacts
[1] = true, -- Sedans
[2] = true, -- SUVs
[3] = true, -- Coupes
[4] = true, -- Muscle
[5] = true, -- Sports Classics
[6] = true, -- Sports
[7] = true, -- Super
[8] = true, -- Motorcycles
[9] = true, -- Off-road
[10] = true, -- Industrial
[11] = false, -- Utility
[12] = true, -- Vans
[13] = false, -- Cycles
[14] = true, -- Boats
[15] = true, -- Helicopters
[16] = false, -- Planes
[17] = true, -- Service
[18] = true, -- Emergency
[19] = true, -- Military
[20] = true, -- Commercial
[21] = false, -- Trains
[22] = false, -- Open Wheel
}

The full class index reference is in the FiveM docs: GetVehicleClass.

Addon Vehicle Hash Overrides​

Some addon vehicles have broken bone names that prevent attached props (like the in-vehicle screen) from positioning correctly. Override per model:

lua
Config.VehicleHashes = {
-- [GetHashKey("duel")] = "duel",
-- [GetHashKey("mymodel")] = "mymodel",
}

Most stock vehicles work fine — only add an entry if you find a model where the screen prop attaches in the wrong place.