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Join System

Event joining with instant and approval-based modes

This section

Join System

Players can join events instantly or through an approval process, with support for paid entry and participant limits.

Join Types

Instant Join

  • Player clicks Join and is immediately added as a participant
  • For paid events, the entry fee is deducted from the player's bank on join
  • No action required from the event creator

Approval-Based Join

  • Player clicks Request to Join — a pending request is created
  • Event creator sees pending requests in their dashboard
  • Creator can approve or reject each request
  • Approved players are added as participants (with payment if paid event)
  • Rejected players receive a notification

Location Privacy

For approval-based events, the event location is hidden until the player is accepted:

  • Unjoined players see "Location Hidden" in place of coordinates
  • Once approved and joined, the full location and waypoint feature become available
  • This prevents non-participants from showing up to private events

Participant Management

Event creators can manage their participants:

  • View all current participants with avatars and names
  • Kick participants — removes them from the event with notification
  • Monitor participant count vs. maximum capacity

Payment Processing

For paid events:

  1. Player initiates join (instant) or gets approved (approval-based)
  2. Server checks if player has enough money in bank
  3. Entry fee is deducted from the player's bank
  4. Revenue is recorded in the earnings system with creator/admin split
  5. Player is added to participants

Configuration

OptionDefaultDescription
Config.Features.AllowPaidEventstrueAllow paid events
Config.Features.MaxEventPrice100000Maximum entry fee
Config.Features.MaxParticipants100Maximum participants per event (0 = unlimited)